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Hasbro: Marvel Legends Puff Adder Wave Extremis Iron Man Review

Another attempt at Iron Man’s Extremis armor has been much-wanted and much-needed ever since Hasbro has entered into an era where they’ve been pumping out great Iron Man armors.

The Extremis armor has earned its place in the pantheon of iconic Iron Man armors. It featured a stylistic shift that has influenced much about how Iron Man has been presented in the seventeen years since its debut.

This figure solves two issues that many had with Hasbro’s original attempt at the armor: size and articulation. The size is much better, though it seems most figures are larger nowadays anyway. It does seem like he remains a little undersized if you put him up against the 20th Anniversary Iron Man or Captain America, but not by much. I think this armor is supposed to be a little more streamlined than some of his other armors, so the difference in bulk is understandable. But then the height is often reported to be 6’7, which feels a little off to me.

The size is pretty much going to be up to the owner as to how they feel about it.

The articulation is far, far better than the previous Hasbro figure, especially in the hips. He has a generous amount of motion down there, with very nice clearance, so he can get down into that ground pound pose that all the kids are crazy about. Those hip pods are higher than they are on some Iron Man armors, so they don’t get in the way, but the pointy tips of his leg armor do have to be worked around a little, but only by a fraction. Considering the design and the original figure it’s not a big deal at all.

The shoulders are slightly hampered. You can get his shoulders outstretched, but you have to make sure that the shoulder pauldrons don’t get in the way. They can be stretched, but be careful that you don’t leave them for very long, or they can end up a little distorted. I don’t know if too much pressure will cause them to pop off, but I’d be careful. Still, he has pretty good range regardless.

The neck can get good “looking ahead while flying” range, and the torso has some nice backwards tilt. Unfortunately, he doesn’t crunch forward much at all. There is a very small amount for sure, but I think there could have been some room to give him much better forward crunch in his wobble joint, along with a nice amount of tilt. This specific articulation setup is tailor-made for large range, so it’s a shame for that not to be the case. It would have aided in his ability to pound the ground with much more agility.

The figure has a nice muted color scheme. It doesn’t have the bright yellows (or golds) of previous armors. The red is murky, and there’s a duller touch to the gold. It seems very accurate to the original storyline coloring.

Iron Man does not come with a Puff Adder piece. He does come with a pair of open repulsor hands and a pair of repulsor effects. On the classic Iron man armors, I’ve complained about the fact that the extra repulsor hands don’t have articulation, instead being locked into repulsor firing pose. Other armors have given us fully articulated repulsor hands, and that is the case here. It is by far the better option, allowing the hands to not only act as firing hands but expressive hands as well. I’ve typed the word repulsor far too many times now. And I’m not even done yet!

He comes with a pair of repulsor (see?) effects that also double as boot jet effects. They can plug into his hands, or in his boots, and look effective enough in both places.

Despite a few very minor grievances with a couple of articulation points, this is a fantastic update to a figure that is over a decade old by now. Holy crap, over a decade. That’s nuts.    

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